Here are some screenshots of the data as displayed in Celestia. Nothing particularly interesting yet, but more as the code matures.
The Traveller Galaxy
The Etre system
World Generation
The following shots show initial attempts at writing something that can randomly generate world maps. Since I was using Mapcraft we use hex tiles for the map, which show up at low resolution. These first images are lower resolution to speed up testing. They include a couple of barren worlds, a Pelagic world and an early attempt at a Gaian world.
Since the above screenshots were taken, I've totally rewritten the rendering engine (it now uses a diamond-square algorithm for generating a fractal landscape with square tiles) so that it is much faster, and produces potentially better results.
It's currently limited to Gaian type worlds, and doesn't yet handle the poles properly. The following images show a warm EoGaian world with a large surface ocean.



