dirtside:modern_rules
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dirtside:modern_rules [2023/08/27 09:50] – sam | dirtside:modern_rules [2024/01/03 15:48] (current) – sam | ||
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====== Modern Rules ====== | ====== Modern Rules ====== | ||
- | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. | + | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. Technically, |
Some of these are taken from/based on [[https:// | Some of these are taken from/based on [[https:// | ||
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- | ==== Weapons ===== | + | ===== Weapons ===== |
- | ==== Kinetic Energy | + | ==== Light Tank Cannon (LTC) ==== |
- | The Kinetic Energy | + | The //Light Tank Cannon// is for WW2 era tanks. Shorter range and less effective killing power than later tank guns, it is only ever used with **BASIC** fire control systems. |
- | ^ Weapon System | + | **Also:** If move more than half movement, fire control is dropped two levels (so can only shoot at //Close Range// at D4). If moving up to half movement, fire control is dropped one level (D4 at //Medium//, D6 at // |
- | | Kinetic Energy Cannon | | + | |
- | | Kinetic Energy Cannon | | + | |
- | | Kinetic Energy Cannon | | + | |
- | | Kinetic Energy Cannon | | + | |
- | | Kinetic Energy Cannon | | + | |
- | Close: Red and Yellow, | + | ^ Weapon System |
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | **Close:** Red and Yellow, **Medium:** Red, **Long:** Green. Infantry: Yellow | ||
- | ==== Heavy Rifled Gun (HFG) ==== | + | |
+ | ==== Heavy Rifled Gun (HRG) ==== | ||
Rifled tank gun, good accuracy at range. Used mostly by British guns. | Rifled tank gun, good accuracy at range. Used mostly by British guns. | ||
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Smoothbore cannon used by most tank designs. Designed for heavy hitting power. | Smoothbore cannon used by most tank designs. Designed for heavy hitting power. | ||
- | ^ Weapon System | + | ^ Weapon System |
- | | Tank Gun Smooth | + | | Main Tank Cannon |
- | | Tank Gun Smooth | + | | Main Tank Cannon |
- | | Tank Gun Smooth | + | | Main Tank Cannon |
- | + | ||
- | + | ||
- | Close: R&Y; Medium: R; Long: Y; Infantry: G | + | |
+ | **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry: | ||
+ | The MTC isn't well suited against soft targets. Against any vehicles with less than 2 armour, hits are **Y** only at all ranges. | ||
=== FireCon Stability === | === FireCon Stability === | ||
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Thinking of bring in special rules for : | Thinking of bring in special rules for : | ||
- | * No stability: | + | * No stability: |
- | * Enhanced stability: Can full move without | + | * Basic stability: Can fire if move up to half, -1 die shift. |
+ | * Enhanced stability: Can half move without penalty, | ||
+ | * Superior stability: Full move without penalty. | ||
dirtside/modern_rules.1693129821.txt.gz · Last modified: 2023/08/27 09:50 by sam