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Modern Rules
For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit.
Some of these are taken from/based on some WW2 rules for Dirtside.
Movement
- Very Slow Tracked 5“
- Medium Tracked 10”
- Half Tracked 8“
Armour
Composite Armour
Denoted as /C on the armour profile. All the benefits of Reactive armour, plus can be up to one level higher than the size class of the vehicle. Maybe ignore first 'special' chit type against it?
Weapons
Kinetic Energy Cannon (KEC)
The Kinetic Energy Cannon (KEC) (taken from Felix's Gaming Pages linked above). For WWII combat.
Weapon System | Class | Close Range | Medium Range | Long Range |
---|---|---|---|---|
Kinetic Energy Cannon | 1 | 6” | 9“ | 12” |
Kinetic Energy Cannon | 2 | 8“ | 12” | 16“ |
Kinetic Energy Cannon | 3 | 9” | 18“ | 24” |
Kinetic Energy Cannon | 4 | 10“ | 20” | 30“ |
Kinetic Energy Cannon | 5 | 12” | 24“ | 36” |
Close: Red and Yellow, Medium: Red, Long: Green. Infantry: Yellow (similar to HVCs)
Heavy Rifled Gun (HFG)
Rifled tank gun, good accuracy at range. Used mostly by British guns.
Weapon System | Class | Close Range | Medium Range | Long Range |
---|---|---|---|---|
Heavy Rifled Gun | 3 | 16“ | 24” | 32“ |
Heavy Rifled Gun | 4 | 18” | 27“ | 36” |
Heavy Rifled Gun | 5 | 20“ | 30” | 40“ |
Close: R&Y; Medium: R; Long: G; Infantry: Y
Main Tank Cannon (MTC)
Smoothbore cannon used by most tank designs. Designed for heavy hitting power.
Weapon System | Class | Close Range | Medium Range | Long Range |
---|---|---|---|---|
Tank Gun Smooth | 3 | 12” | 20“ | 32” |
Tank Gun Smooth | 4 | 15“ | 27” | 36“ |
Tank Gun Smooth | 5 | 18” | 30“ | 40” |
Close: R&Y; Medium: R; Long: Y; Infantry: G
FireCon Stability
Under standard rules, a vehicle can half move without penalty, or full move with a negative die shift to shooting.
Thinking of bring in special rules for :
- No stability: Half move for negative die shift, Full move for two die shifts. WW2 era.
- Enhanced stability: Can full move without a penalty to shooting.
Stealth
- Advanced camouflage schemes which include digital and thermal camouflage count as Stealth 1.
Night Operations
Dirtside assumes that all forces have high quality night vision. This isn't true today, and definitely wasn't true for much of the 20th century.
Night Sensors | Short | Medium | Long | Max Range |
---|---|---|---|---|
None | -2 Die | -2 Die | -2 Die | 15“ |
Basic* | -1 Die | -1 Die | -1 Die | 30” |
Enhanced | N/A | -1 Die | -1 Die | 45“ |
Superior | N/A | N/A | -1 Die | 60” |
The standard is assumed to be Basic sensors.
The typical standard during the Cold war was Basic, and during WW2 it would be None.