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dirtside:modern_rules

This is an old revision of the document!


Modern Rules

For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit.

Some of these are taken from/based on some WW2 rules for Dirtside.

Movement

  • Very Slow Tracked 5“
  • Medium Tracked 10”
  • Half Tracked 8“

Armour

Composite Armour

Denoted as /C on the armour profile. All the benefits of Reactive armour, plus can be up to one level higher than the size class of the vehicle. Maybe ignore first 'special' chit type against it?

Weapons

Kinetic Energy Cannon (KEC)

The Kinetic Energy Cannon (KEC) (taken from Felix's Gaming Pages linked above). For WWII combat.

Weapon System Class Close Range Medium Range Long Range
Kinetic Energy Cannon 1 6” 9“ 12”
Kinetic Energy Cannon 2 8“ 12” 16“
Kinetic Energy Cannon 3 9” 18“ 24”
Kinetic Energy Cannon 4 10“ 20” 30“
Kinetic Energy Cannon 5 12” 24“ 36”

Close: Red and Yellow, Medium: Red, Long: Green. Infantry: Yellow (similar to HVCs)

Heavy Rifled Gun (HFG)

Rifled tank gun, good accuracy at range. Used mostly by British guns.

Weapon System Class Close Range Medium Range Long Range
Heavy Rifled Gun 3 16“ 24” 32“
Heavy Rifled Gun 4 18” 27“ 36”
Heavy Rifled Gun 5 20“ 30” 40“

Close: R&Y; Medium: R; Long: G; Infantry: Y

Main Tank Cannon (MTC)

Smoothbore cannon used by most tank designs. Designed for heavy hitting power.

Weapon System Class Close Range Medium Range Long Range
Tank Gun Smooth 3 12” 20“ 32”
Tank Gun Smooth 4 15“ 27” 36“
Tank Gun Smooth 5 18” 30“ 40”

Close: R&Y; Medium: R; Long: Y; Infantry: G

FireCon Stability

Under standard rules, a vehicle can half move without penalty, or full move with a negative die shift to shooting.

Thinking of bring in special rules for :

  • No stability: Half move for negative die shift, Full move for two die shifts. WW2 era.
  • Enhanced stability: Can full move without a penalty to shooting.

Stealth

  • Advanced camouflage schemes which include digital and thermal camouflage count as Stealth 1.

Night Operations

Dirtside assumes that all forces have high quality night vision. This isn't true today, and definitely wasn't true for much of the 20th century.

Night Sensors Short Medium Long Max Range
None -2 Die -2 Die -2 Die 15“
Basic* -1 Die -1 Die -1 Die 30”
Enhanced N/A -1 Die -1 Die 45“
Superior N/A N/A -1 Die 60”

The standard is assumed to be Basic sensors.

The typical standard during the Cold war was Basic, and during WW2 it would be None.

dirtside/modern_rules.1693129821.txt.gz · Last modified: 2023/08/27 09:50 by sam