With the rapid increase in technology, armoured
vehicles have grown in capability. Most modern armies
are equipped with a large number of Grav vehicles,
capable of moving across most types of terrain at
high speed. Equipped with fusion power plants, they
are able to mount energy hungry weapons of devstating
efficiency.
However, not everyone can afford the latest and greatest
weapons of death and destruction. More importantly, not
everyone has the industrial capability to keep such
modern weapon systems running smoothly. The latest
Grav Tank with its high powered Mass Driver Cannon is
all well and good, but when it breaks down you need a
team of nuclear physicists on hand to fix it, as well
as a good supply of spare parts.
Rebel forces on many planets quickly discovered that it
was far easier to keep old designs running than getting
hold of newer models. The following army list is made up
of vehicles mostly using outdated technology, designed
for use in low tech worlds or when fighting guerilla
actions against occupying forces of superior technology.
Colour Schemes
The colours commonly used favour a dark green base
with light bordered dark stripes. Using the
Games Workshop paints, Snot Green is
the base, with Catachan Green for the main
stripes and Camo Green for the light stripes.
Vehicle Designs
The following specifications are for the most common
varients of these vehicles.
| Vehicle | Size | Type | Cost |
|---|
| Adder | 2 | Hover APC | 47 |
| Cobra | 3 | Heavy Hover Tank | 219 |
| Mamba | 3 | Light Hover Tank | 169 |
| Python | 3 | VTOL APC | 214 |
| Viper | 1 | Hover Jeep | 13 |
Adder
- Hover APC
| Size class | 2 | Basic signature | 2 | Stealth level | 0 | Effective target die | D10 |
| Mobility type | CFE / Fast GEV | Basic move | 15 | Points value | 47 |
| FireCon |
D6 | ECM |
D6 | Armour |
Front 2
Side
1 |
| | Close Range | Medium Range | Long Range | Infantry |
| Type/Class | Mount | Upto | Die | Valid hits | Upto | Die | Valid hits | Upto | Die | Valid hits | Valid hits |
| RFAC/1 | | 8"
|
D8 | RY | 12"
| D6 | R | 16"
| D4 | G | Y |
| APSW
x 1 | | - | - | - | - | - | - | - | - | - | RYG |
 |
A heavily armed, armoured personnel carrier
using a hover drive system enabling it to
function in coastal, swap or plains regions
with equal capability.
|
Cobra
- Heavy Hover Tank
| Size class | 3 | Basic signature | 3 | Stealth level | 1 | Effective target die | D10 |
| Mobility type | CFE / Slow GEV | Basic move | 12 | Points value | 219 |
| FireCon |
D8 | ECM | D4 | Armour |
Front 3
Side
2 |
| | Close Range | Medium Range | Long Range | Infantry |
| Type/Class | Mount | Upto | Die | Valid hits | Upto | Die | Valid hits | Upto | Die | Valid hits | Valid hits |
| DFFG/4 | Turret | 10"
|
D10 | RYG x2 | 20"
| D8 | RYG | 30"
| D6 | RYG x half | R |
| APSW
x 1 | | - | - | - | - | - | - | - | - | - | RYG |
Point Defence System
(enhanced)
|
 |
The Cobra is a relatively slow moving
tank equipped with a fusion cannon designed
to punch through armour. It is a short range
weapon, but if the Cobra can get close to its
targets, it can generally take them out.
|
Mamba
- Light Hover Tank
| Size class | 3 | Basic signature | 3 | Stealth level | 1 | Effective target die | D10 |
| Mobility type | HMT / Fast GEV | Basic move | 15 | Points value | 169 |
| FireCon |
D8 | ECM | D4 | Armour |
Front 2
Side
1 |
| | Close Range | Medium Range | Long Range | Infantry |
| Type/Class | Mount | Upto | Die | Valid hits | Upto | Die | Valid hits | Upto | Die | Valid hits | Valid hits |
| HKP/4 | Turret | 24"
|
D10 | RYG | 36"
| D8 | RY | 48"
| D6 | R |
-
|
| APSW
x 2 | | - | - | - | - | - | - | - | - | - | RYG |
 |
Designated as a light hover tank, the
Mamba is equipped with an oversized
gun designed to take out heavy armour and
then get away fast.
|
Python
- VTOL APC
| Size class | 3 | Basic signature | 3 | Stealth level | 0 | Effective target die | D8 |
| Mobility type | FGP / Transport VTOL | Basic move | 24 | Points value | 214 |
| FireCon |
D6 | ECM |
D6 | Armour |
Front 2
Side
1
(Reactive)
|
| | Close Range | Medium Range | Long Range | Infantry |
| Type/Class | Mount | Upto | Die | Valid hits | Upto | Die | Valid hits | Upto | Die | Valid hits | Valid hits |
| RFAC/1 | Turret | 8"
|
D8 | RY | 12"
| D6 | R | 16"
| D4 | G | Y |
| APSW
x 2 | | - | - | - | - | - | - | - | - | - | RYG |
| GMS/L
(enh)
| | 36"
|
D8 | r{R}RY | - | - | - | - | - | - |
-
|
 |
Designed to get troops into a location as quickly
as possible. Sometimes doubles as medivac.
|
Viper
- Hover Jeep
| Size class | 1 | Basic signature | 2 | Stealth level | 0 | Effective target die | D10 |
| Mobility type | CFE / Fast GEV | Basic move | 15 | Points value | 13 |
| FireCon | - | ECM | D4 | Armour | |
| | Close Range | Medium Range | Long Range | Infantry |
| Type/Class | Mount | Upto | Die | Valid hits | Upto | Die | Valid hits | Upto | Die | Valid hits | Valid hits |
| APSW
x 2 | | - | - | - | - | - | - | - | - | - | RYG |
 |
The Viper is a lightly armed hover Jeep,
designed to get a small number of men anywhere
fast. Infantry will often be equipped with
rocket launchers or guided missiles for use in
guerilla actions.
|