Everyone has a set of attributes, of which there are eight
primary ones - strength, stamina, agility, dexterity,
perception, intelligence, empathy and will. A typical
adult human has a score of 3 for all attributes. Scores
above 5 are truly heroic, and scores less than 2 are
typically crippling. All beginning characters will
have attributes in the range of 2 - 5.
Everyone has a number of skills as well, which range from
zero upwards - 15 is about the maximum, though scores of
16-20 (or higher) may be had by truly exceptional beings.
A score of 4 is considered to be a typical professional
level, and 10 or more is considered very exceptional,
and limited to named characters.
In order to make a skill check, the player rolls a d20,
and adds their attribute multiplied by their skill. This
result is compared against a target difficulty, and if the
target is equalled or exceeded, then the attempt was a
success.
Techniques
Techniques are special abilities that can be bought
on skills which enable the character to use the
skill in a particular way. It may give a bonus in
a special circumstance, offset penalties or allow
the character to perform a special trick.
Each technique has a level associated with it, and
the skill must be known at that level before the
technique can be bought. Many techniques also have
a prerequisite of another technique.