Combat
The combat rules have changed quite a bit, though most
of the changes have been around the edges. It all
started when I tried to design Yags statistics for
characters such as Azumi and Beatrix Kiddo - I needed
to decide how to handle the differences between Western
and Eastern fighting styles, which led to defining
unarmed combat styles.
Eastern styles are not seen as special or mystical,
just different. Kenjutsu emphasises speed and combat
against lightly armoured opponents. Western styles
have evolved to fight against (and with) heavy armour.
The introduction of unarmed combat rules has had an
effect on the whole combat system. This was necessary
in order to keep things simple without needing special
rules just because a weapon isn't being used.
Attributes
I have changed the name of two attributes recently, to
make them better match what they represent, and also to
simplify the display of character stats.
Each of the primary attributes now starts with a
different letter. This allows attributes to be listed
using a single letter without worrying about confusion.
The attributes are now: Strength, Health, Agility,
Dexterity, Perception, Intelligence, Empathy and Will.
Charisma was changed to Empathy, because it has come to
be more an ability to understand others, rather than an
ability to get on with others. The latter is better
represented by the Charm and Guile skills.
Stamina was changed to Health principally to give each
attribute a different letter. However, it de-emphasises
the 'strength of will' side of Stamina, and this can
be placed entirely on Will.