Drugs and Medicine

Drugs and Medicine

The term drugs is used in Yags to describe any chemical substance which is designed to have an affect on a person - either detrimental or otherwise. It includes poisons, recreational drugs, medicines etc.

Types of Drugs

Drugs, poisons and medicines are grouped into the following categories. Generics are the base type of drug - all others are specialist versions of this.

Generics

Generic drugs can have a wide range of effects, and cover all the drugs not covered by the more specific types. A generic will often have several effects which may or may not be resisted by the subject. Poisons are generally generics.

Attributes

Common attributes for generic drugs.

Strength

The strength of a drug determines how much of it is required to have the listed effect. This is given on a scale from 1 (not very potent) to 6 (incredibly potent).

The following chart shows the different toxicity levels, and how much of a substance is required in order to affect a creature. Dosages per kg of host are given.

StrengthEffective dose
1Almost nontoxic. More than 1kg of substance may be needed to affect an adult (15g/kg +).
2Slightly toxic. About half a litre to a litre (10g/kg).
3Moderately toxic. About 100ml or more (2g/kg).
4Very toxic. Anything from a teaspoon to 30ml (250mg/kg).
5Extremely toxic. Less than a teaspoon of substance, only a few millilitres (25mg/kg).
6Supertoxic. Just a taste of such a substance is enough, a few drops (less than 5mg/kg).
Potency

Generic drugs can be resisted using the subject's Size x Health. The potency of the drug is the target number which must be resisted.

Time

The period after which a resistance check must be made against the drug. After this check, subsequent checks are made each multiple of this time.

A drug with a time of 1 minute, would require a check 1 minute after taking the drug, and each minute thereafter.

Reduction

Each time a resistance check is made, the potency of the drug is reduced by this amount. If the potency is 40, with a reduction of 5, the first check is at 40, the second at 35, the next at 30 etc.

When the potency drops to zero or less, no more checks need to be made.

Effects

A drug has one or more effects associated with it.

Examples

Some example drugs.

Classic poison. strength x 5 30 30 Weakness Nausea Convulsions Coma Death

Addictive

Offsetter

Reduces the effect of some penalty.

Helper

Gives a bonus to resist something.

Adder

Adds to an attribute.