traveller:spacecraft
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The following lists commercial Solomani spacecraft common to each technology level. | The following lists commercial Solomani spacecraft common to each technology level. | ||
- | ===== Technology Level 9 ===== | + | For related pages, see [[space stations]] and the [[./ |
- | ==== Albatross Freighter (80dt) | + | ===== Terminology ===== |
- | {{ : | + | |
- | A small conical hull with an engine on one end and a bridge and crew quarters at the front. Most of the rest of the ship is given over to cargo. In some designs the cargo area is left unpressurised. It is 30m long, 18m wide and 9m tall. | + | |
- | A simple intra-system transport freighter, typical of early pre-jump cultures. It was constructed in Solomani space towards the end of the Long Night, but prior to the formation of the Third Imperium. | + | ==== Small Craft ==== |
- | It is incapable of landing on most planets, | + | //Small craft// are less than 100dt and lack a jump drive. |
- | ==== Condor Heavy Lifter (50dt) | + | === Boat === |
- | {{ : | + | |
- | A simple cheap transport to get cargo from surface to orbit. It is a streamlined box with limited aerodynamic capability. It is 22m long, 15m wide and 4m tall. | + | |
- | The //Condor Heavy Lifter// is simple transport | + | Anything |
- | The Condor is the most well known example of transport vessels from this era, and pushes the bounds of the technology available at this time. Most other vessels were of similar size and capability. | + | === Shuttle |
- | + | ||
- | ===== Technology Level 10 ==== | + | |
- | Spacecraft which pre-date jump drives. | + | A small craft designed for ferrying passengers and cargo between a planet and low orbit. Similar to boats, with limited life support but considerably greater delta-v due to the need to reach orbit. Most shuttles have the ability to land on a planet and return to orbit, though this doesn' |
- | ==== Eagle Bulk Freighter (3200dt) | + | === Fighter |
- | {{ : | + | |
- | The Eagle class Bulk Freighter is an ugly block design. The oversized engines at the rear, kept external to the hull to simplify shielding, are quite distinctive. It mounts two heavy turrets on top (one fore, one aft) for basic defence. | + | |
- | One of the earliest interstellar freighters that was built in Sol shipyards following the Long Night, the Eagle class (and its many variants) stayed around | + | A fighter is a small one or two man craft, generally less than 20dt, designed |
- | Capable of carrying 500dt of cargo, and having a jump range of 1 parsec, it was an expensive way to ship goods around, but it was the best available at the time. | + | === Gunboat === |
- | Fitted with two dorsal mounted heavy turrets, the //Eagle// has some defensive capability. It's low thrust | + | Larger than a fighter, but still smaller than 100dt. They have longer life support duration (weeks or months), |
- | ==== Heron Light Freighter (100dt) | + | === Yacht === |
- | {{ : | + | |
- | The //Heron// is built around a cylindrical body with drive systems at rear, and living quarters up front. Cargo is stored centrally for easy access, with most of the central body opening for access. The total length is 20m, and it is 9m wide. | + | |
- | Based on a much earlier design from before the Second Imperium, the //Heron// is simply a box with an engine fitted to the back. Designed | + | A small civilian craft designed |
- | Because of the simplicity of design, modern versions sometimes replace the primitive ion drive with a plasma torch. This is a simple design change, which greatly improves speed and range. | + | ==== Civilian Starships ==== |
- | ==== Olympus Frigate (450dt) | + | === Free Trader |
- | {{ : | + | |
- | The Olympus is a typical TL 10 design, a 50m long cylinder 12m in diameter, with main drives at the rear and command and control in an external bridge towards the front. Weapon systems are arrayed along the length. | + | |
- | It is a combat vessel designed for escort and support duties within a system. Lacking a jump drive, it must rely on jump tenders | + | A jump capable craft generally up to about 300dt in size. The fact that the crew are also the owners tends to be the main definition |
- | Later variants tend to swap rail guns and mass drivers for laser weapon systems, or possible extra missile launchers. Early in TL10, lasers were still expensive and mostly untested in real combat. Having such a wide range of different weapon types in such a small ship increases maintenance and supply costs. | + | === Light Freighter === |
- | ==== Zeus Heavy Cruiser (2500dt) ==== | + | A jump capable cargo freighter up to 1,000dt in size. |
- | {{ : | + | |
- | The //Zeus// is a bulky cylindrical design, 80m in length, 32m wide and 16m tall. The bottom of the ship bristles with heavy missile turrets, with beam and rail guns mounted on the side and top respectively. | + | |
- | One of the largest type of military craft available at this technology level. It is a cruiser class vessel, designed for deep patrol and rapid response. | + | === Medium Freighter === |
- | It's main armament consists of 8 missile launchers, with a total of 64 heavy missiles. General tactics are to try and destroy targets at a distance with missiles, before closing to use beam lasers and rail guns. Designed | + | A jump capable cargo freighter up to 10,000dt in size. |
- | ===== Technology Level 11 ===== | + | === Heavy Freighter |
- | ==== Cormorant Freighter (400dt) ==== | + | A jump capable cargo freighter |
- | {{ : | + | |
- | The // | + | |
- | One of the earliest Terran Jump-1 medium freighters, the Cormorant made use of the smaller and more efficient jump drives that were the mainstay of TL 11 ship design. Affordable by small companies, it was ships like the Cormorant that revolutionised interstellar economics, by making frequent, tramp trade possible. | + | === Super Freighter === |
- | The next big jump in trade would be the small 100t free traders | + | A jump capable |
+ | ==== Military Starships ==== | ||
- | ==== Eagle II Bulk Freighter (3200dt) ==== | + | Military terminology has been inherited from the ancient wet navies of various civilisations. The design and use of spacecraft doesn' |
- | {{ : | + | |
- | The Eagle II class Bulk Freighter is an ugly block design. The oversized engines at the rear, kept external to the hull to simplify shielding, are quite distinctive. It mounts two heavy turrets on top (one fore, one aft) for basic defence. | + | === Cruiser === |
- | Upgraded in early TL 11 to take advantage of the improvements to Jump drive technology, the Mk II Eagle was superior in almost every way to the initial variants. Though it was still only capable of Jump-1, the drive was smaller and more efficient, allowing extra room for reaction mass and cargo. | + | Tend to be lightly armoured, optimised |
- | Cargo capacity was upped to 700 dt, and range was more than doubled, with a 50% increase to acceleration. Some variants swapped cargo for reaction mass (or vice versa) depending on requirements. | + | === Destroyer === |
- | Fitted with two dorsal mounted heavy turrets, the //Eagle// has some defensive capability. It still had a low thrust compared to the sort of ships used by pirates, but Q-ship variants could be heavily armed and armoured. | + | A heavily armed and armoured |
- | ==== Magpie Light Freighter (200dt) | + | === Frigate |
- | {{ : | + | |
- | The Magpie looks like a half-finished skeleton of a hull, with the main drive system separated from the main cargo and living quarters by a long thin central section. It is 40m long, 16m wide and 20m tall, though most of this volume is empty space. | + | |
+ | Designed for use close in to worlds, or escorting transports. They tend to be moderately good at multiple roles, rather than being heavily specialised. They tend to be smaller craft, generally less than a 1000dt. | ||
traveller/spacecraft.1387815076.txt.gz · Last modified: 2013/12/23 16:11 by sam