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stargrunt:militia:infantry

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Colonial Militia Infantry

Most off world colonies consist of less than a million colonists, normally spread out over a wide area in small townships. Many have less than a thousand colonists. Maintaining a proper standing army in these cases is not possible or needed, but most worlds have a partially trained militia force.

Most colony worlds will form their own militia to defend against raiders, criminals and enemy governments. They tend to be poorly equipped and trained, but can force attackers to think twice about their chances of making a quick profit through a raid.

Militia rarely have any organisation above the squad level, so lack a platoon commander who can delegate actions. A force may consist of one or more squads of 10 men.

Unit Quality

Unit quality tends to vary widely, but they are generally poorly trained with little in the way of actual battlefield experience.

Veteran Squad (x1 - x2)

Infantry Squad (x4)

Snipers (x2)

The FSE normally field a couple of individual sniper/observer elements with each platoon.

Squad Data Card

STARGRUNT II - SQUAD DATA CARD
Squad Type FSE Legionnaire Infantry Squad
Squad Size 8 Armour D6 (Light)
Mobility D6 (Regular) Sensors D8 (Enhanced)
Small Arms Type FirePower Impact
Gauss Assault Rifle 2 D12
Support Weapons FirePower Impact
Gauss Machine Gun (SAW) D10 D12
GMS/P (Enhanced D8) x3 D8 D12
Gauss Rifle (Sniper) D8 D12*

Rarely, a platoon may be supported by heavy armour.

stargrunt/militia/infantry.1356204485.txt.gz · Last modified: 2012/12/22 19:28 by sam