roll20:treasure
Differences
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roll20:treasure [2016/11/17 22:13] – created sam | roll20:treasure [2016/11/17 22:16] (current) – sam | ||
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Randomly generates treasure that can be looted from dead bodies. | Randomly generates treasure that can be looted from dead bodies. | ||
- | A character object should be given an attribute of **TreasureType**, | + | A character object should be given an attribute of **TreasureType**, |
The Type can be one of the following: | The Type can be one of the following: | ||
- | * Common | + | * Commoner |
* Aristocrat | * Aristocrat | ||
* Expert | * Expert | ||
Line 12: | Line 12: | ||
* Thug | * Thug | ||
+ | The integer rates the quality of loot found, relative to the type. So Aristocrat 3 will probably generate more expensive loot than Commoner 10, though the commoner may have more low quality stuff. | ||
+ | If !treasure is run, then all selected tokens will be queried and have random loot generated for them according to their treasure type. The treasure will be whispered to the GM, together with the Search DC to find that treasure if the body is searched. |
roll20/treasure.1479420802.txt.gz · Last modified: 2016/11/17 22:13 by sam