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dirtside:modern_rules [2023/08/27 09:53] samdirtside:modern_rules [2024/01/03 15:48] (current) sam
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 ====== Modern Rules ====== ====== Modern Rules ======
  
-For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit.+For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. Technically, everything could have //HVC// weapons as the main tank gun, but that doesn't give much differentiation between modern day forces.
  
 Some of these are taken from/based on [[https://ifelix.net/articles/dirtside-ii-for-world-war-two|some WW2 rules for Dirtside]]. Some of these are taken from/based on [[https://ifelix.net/articles/dirtside-ii-for-world-war-two|some WW2 rules for Dirtside]].
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-==== Weapons =====+===== Weapons =====
  
  
-==== Kinetic Energy Cannon (KEC) ====+==== Light Tank Cannon (LTC) ====
  
-The Kinetic Energy Cannon (KEC) (taken from Felix's Gaming Pages linked above)For WWII combat.+The //Light Tank Cannon// is for WW2 era tanksShorter range and less effective killing power than later tank guns, it is only ever used with **BASIC** fire control systems.
  
-^ Weapon System         ^ Class ^ Close Range Medium Range ^ Long Range ^ +**Also:** If move more than half movement, fire control is dropped two levels (so can only shoot at //Close Range// at D4). If moving up to half movement, fire control is dropped one level (D4 at //Medium//, D6 at //Close//). 
-| Kinetic Energy Cannon |          6"           9"         12"    | +
-| Kinetic Energy Cannon |          8"           12"    |     16"    | +
-| Kinetic Energy Cannon |          9"           18"    |     24"    | +
-| Kinetic Energy Cannon |          10"    |       20"    |     30"    | +
-| Kinetic Energy Cannon |          12"    |       24"    |     36"    |+
  
-Close: Red and Yellow, Medium: Red, Long: Green. Infantry: Yellow (similar to HVCs)+^ Weapon System     ^ Class ^ Close Range ^ Medium Range ^ Long Range ^ 
 +| Light Tank Cannon |          6"           9"         12"    | 
 +| Light Tank Cannon |          8"           12"    |     16"    | 
 +| Light Tank Cannon |          10"    |       15"    |     20"    | 
 +| Light Tank Cannon |          12"    |       18"    |     24"    | 
 +| Light Tank Cannon |          14"    |       21"    |     28"    |
  
 +**Close:** Red and Yellow, **Medium:** Red, **Long:** Green. Infantry: Yellow
  
-==== Heavy Rifled Gun (HFG) ====+ 
 +==== Heavy Rifled Gun (HRG) ====
  
 Rifled tank gun, good accuracy at range. Used mostly by British guns. Rifled tank gun, good accuracy at range. Used mostly by British guns.
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 ^ Weapon System    ^ Class ^ Close Range ^ Medium Range ^ Long Range ^ ^ Weapon System    ^ Class ^ Close Range ^ Medium Range ^ Long Range ^
-| Main Tank Cannon |          14   |       21   |     28   | +| Main Tank Cannon |          12   |       18   |     24   | 
-| Main Tank Cannon |          16   |       24   |     32   | +| Main Tank Cannon |          14   |       21   |     28   | 
-| Main Tank Cannon |          18   |       27   |     36   |+| Main Tank Cannon |          16   |       24   |     32   |
  
 **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry:** G **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry:** G
  
 +The MTC isn't well suited against soft targets. Against any vehicles with less than 2 armour, hits are **Y** only at all ranges.
  
 === FireCon Stability === === FireCon Stability ===
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 Thinking of bring in special rules for : Thinking of bring in special rules for :
-  * No stability: Half move for negative die shift, Full move for two die shifts. WW2 era+  * No stability: Cannot fire and move
-  * Enhanced stability: Can full move without penalty to shooting.+  * Basic stability: Can fire if move up to half, -1 die shift
 +  * Enhanced stability: Can half move without penalty, full move -1 die shift (standard rules) 
 +  * Superior stability: Full move without penalty.
  
  
dirtside/modern_rules.1693130017.txt.gz · Last modified: 2023/08/27 09:53 by sam