User Tools

Site Tools


dirtside:modern_rules

This is an old revision of the document!


Modern Rules

For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit.

Some of these are taken from/based on some WW2 rules for Dirtside.

Movement

  • Very Slow Tracked 5“
  • Medium Tracked 10”
  • Half Tracked 8“

Technology

Armour

Composite Armour

Denoted as /C on the armour profile. All the benefits of Reactive armour, plus can be up to one level higher than the size class of the vehicle.

Weapons

The Kinetic Energy Cannon (KEC) (taken from Felix's Gaming Pages linked above). For WWII combat.

Weapon System Class Close Range Medium Range Long Range
Kinetic Energy Cannon 1 6” 9“ 12”
Kinetic Energy Cannon 2 8“ 12” 16“
Kinetic Energy Cannon 3 9” 18“ 24”
Kinetic Energy Cannon 4 10“ 20” 30“
Kinetic Energy Cannon 5 12” 24“ 36”

Close: Red and Yellow, Medium: Red, Long: Green. Infantry: Yellow (similar to HVCs)

Do we need a weapon type in between the KEC and HVC? Most modern tank guns seem to be in the 100mm to 125mm range.

Stealth

  • Advanced camouflage schemes which include digital and thermal camouflage count as Stealth 1.

Night Operations

Dirtside assumes that all forces have high quality night vision. This isn't true today, and definitely wasn't true for much of the 20th century.

Night Sensors Short Medium Long Max Range
None -2 Die -2 Die -2 Die 15“
Basic* -1 Die -1 Die -1 Die 30”
Enhanced N/A -1 Die -1 Die 45“
Superior N/A N/A -1 Die 60”

The standard is assumed to be Basic sensors.

The typical standard during the Cold war was Basic, and during WW2 it would be None.

dirtside/modern_rules.1690111969.txt.gz · Last modified: 2023/07/23 11:32 by sam