blog:20181231_gaming_in_2018
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- | 2018 was a fairly predictable year as far as gaming has been concerned, given that most of it seems to have involved // | + | 2018 was a fairly predictable year for us as far as gaming has been concerned, given that most of it seems to have involved // |
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I also ran the fifth chapter of **Rise of the Runelords** - Sins of the Saviors. Though this was probably the most dungeon crawl-like of this adventure path, it went quite well, though I learned that getting and painting miniatures for all the creatures is a lot more expensive and time consuming that I'd expected. This path started in 2014, and I'm hoping to finish it next year. | I also ran the fifth chapter of **Rise of the Runelords** - Sins of the Saviors. Though this was probably the most dungeon crawl-like of this adventure path, it went quite well, though I learned that getting and painting miniatures for all the creatures is a lot more expensive and time consuming that I'd expected. This path started in 2014, and I'm hoping to finish it next year. | ||
- | At the beginning of the year I tried something different - a one shot adventure set in 1920s Europe using //D6 Adventure//. The group were a bunch of German (pre-Nazi) secret service agents, tracking down a defecting spy on a very pulp adventure that took them across to Indonesia, with a bit of the supernatural thrown in for good measure. It worked quite well, but the characters seemed a bit overpowered for my tastes, so if I were to run it again, I'd look at either dropping the power level, or upping the opposition. | + | At the beginning of the year I tried something different - a one shot adventure set in 1920s Europe using **D6 Adventure**. The group were a bunch of German (pre-Nazi) secret service agents, tracking down a defecting spy on a very pulp adventure that took them across to Indonesia, with a bit of the supernatural thrown in for good measure. It worked quite well, but the characters seemed a bit overpowered for my tastes, so if I were to run it again, I'd look at either dropping the power level, or upping the opposition. |
In terms of what I've played, we also tried **Delta Green** on Roll20. There was far less need for tactical combat maps compared to // | In terms of what I've played, we also tried **Delta Green** on Roll20. There was far less need for tactical combat maps compared to // | ||
- | On the // | + | On the // |
//Strange Aeons// is the Cthulhu-themed adventure path, which has a different feel to it. My other half is running this, and is a big Cthulhu fan (she also ran the Delta-Green game), so there' | //Strange Aeons// is the Cthulhu-themed adventure path, which has a different feel to it. My other half is running this, and is a big Cthulhu fan (she also ran the Delta-Green game), so there' |
blog/20181231_gaming_in_2018.1546255784.txt.gz · Last modified: 2018/12/31 11:29 by sam