blog:20140126_full_thrust_outposts
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blog:20140126_full_thrust_outposts [2014/01/26 10:10] – created sam | blog:20140126_full_thrust_outposts [2014/01/26 10:11] (current) – sam | ||
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- | Starting to flesh out some rules for planetary installations in //Full Thrust//, in order to allow attacks on planets as part of a fleet battle. Some battles are fought over something, so it could be nice to model that ' | + | Starting to flesh out some rules for planetary installations in //Full Thrust//, in order to allow attacks on planets as part of a fleet battle. Some battles are fought over something, so it could be nice to model that ' |
The difficulty is balancing things. Ships have the big advantage that they can move, so if they have longer ranged weapons, they sit just outside of the planet' | The difficulty is balancing things. Ships have the big advantage that they can move, so if they have longer ranged weapons, they sit just outside of the planet' | ||
At some point there also needs to be room for a planetary invasion - landing forces on the surface to take an outpost by force - without resorting to running a small // | At some point there also needs to be room for a planetary invasion - landing forces on the surface to take an outpost by force - without resorting to running a small // |
blog/20140126_full_thrust_outposts.1390731034.txt.gz · Last modified: 2014/01/26 10:10 by sam